![]() ![]() Please check the IwGame documentation for more details. You do not need to submit bug fixes or improvements, but we would be very happy if you did. The IwGame game engine is very much still in development and we provide absolutely no warranty or support whatsoever and any use or misuse is at your own risk. Apple Wizard to walk you through iOS certification, provisioning etc.Support for multiple platforms (iPhone, iPad, Android, Bada, BBX, Symbian, Windows Mobile, mobile Linux, LG-TV, Windows and Mac OS).C++ free development using Lua API + XOML.In-app purchasing integration using IwGameMarket classes for iOS and Android.Full user-interface support for easy app development using XOML mark-up.User interface supports up to 5 simultaneous touch events and can be data bound and animated. Box2D integration into the scene and actor system as well as XOM.supports multi-part actors with independent animation time lines per part and automatic hit testing.Extensible actor / scene / camera system for organising game and game objects.Also support for text based sprites and text based game actors Support for text and fonts, including bitmapped and true type fonts.Layered sprites / sprite management (CIwGameSprite) including 3D depth with centre of projection.Also supports local and remote XML data bindings. Powerful extensible XML based mark-up system (XOML) – Enables definition of IwGame objects from XML script such as Scenes, Actors, Images, Fonts, Videos, Animations, Timelines, Shapes, Physical materials, ResourceGroups, Cameras, Modifiers, Actions, Events, Variables, Conditional variables, Programs, Commands, Styles, Bindings and Templates.Button, keyboard, accelerometer and compass support.Touch and multi-touch support, including multi-touch UI that can handle 5 simultaneous touches.Also supports start, end and repeat events and actions Advanced extensible animation system based on time lines with smooth key frame interpolation, easing (linear, quadratic, cubic and quartic in and out), delta / absolute animations.Physical objects, materials and shapes can be defined declaratively. Generated events: "cellForRowAtIndexPath", "didSelectRowAtIndexPath"Įvent table includes the additional field: "Row" (event.Support for simple, fast and memory efficient XML serialisation using memory pooling.Support for streamed IO style access to memory.Ad system uses an animation system that is producing 3%-8% CTR IwGameAd engine which mediates ad collection, display and click processing across multiple ad providers (12 providers supported to date).Auto handles frame rate variations to produce smooth animation.Auto handles resizing to any size / aspect ratio display using virtual canvasses.Global and scene local resources, including automated clean-up.Support for programs and command, allowing definition of game and application logic using mark-up.Includes XML schema enabling validation, intellisense and auto complete. Void setData(NSArray data) - use luaTableToArray() ScrollView : View new(float x, float y, float w, float h, float cw, float ch) Generated events: "onTextFieldEdit", "onTextFieldReturn" TextField2 : View void create(string text) Void setTextColor(float r, float g, float b)ĪlertView : GEventDispatcherProxy new(string title, string message, string button) Void setBGColor(float r, float g, float b) Void setTitleColor(float r, float g, float b) Global functions: int hideStatusBar(bool show) The following is a somewhat hodgepodge collection of the classes, inheritance, and function names with the return values listed in C and the Lua parameters that are expected. How do you make the screen scroll up when keyboard covers textfieldĬopy uikit.mm to Xcode project "plugins" directory and then add to Xcode project.This is an API for the Gideros UIKit Plugin written by Michael Hartlef DIY Capacitive Stylus for iPad and iPhone.Mounting VirtualBox HFS+ VDI files on OS X.Reading the keychain with a perl script. ![]()
0 Comments
Leave a Reply. |