![]() Warning: Make sure you either link both a refuse and a food stockpile to your butcher shop, or else make a single custom stockpile that does both, because anything that will not fit into the linked stockpile(s) will be stuck in the butcher's workshop. This stockpile's only job is to accept everything from the butcher's workshop. Finally set the stockpile to only take (accept) from links (the a command from the q menu for the stockpile), and then it will only be filled with items from your butcher workshop. Simply set a stockpile to accept any kind of food and/or refuse, but then link it to your production butcher shop(s) (use the q- t command from the stockpile and select your butcher shop). There is an easier way to handle this problem. inside the stockpile settings.ĭo not despair. inspired by games like Dwarf Fortress and Prison Architect. ![]() So it would not be a matter of including "fat" as an allowed item in a stockpile it would require setting "horse fat", "dog fat", "dragon fat", etc. How To Butcher An Elephant Rimworld Related Questions How long does it take to cook. While it is possible to specify individually every item allowed into your stockpile, this would be a massive pain because many of the animal body parts (as mentioned in the food stockpile entry) are different per animal. There are two stockpiles that the end products of a butcher shop feed into. Pages: 1 2 Print AuthorTopic: My dwarves won't butcher dead animals (Read 33432 times) Khris Bay Watcher My dwarves won't butcher dead animals on:June 22, 2011, 03:58:43 pm I'm still kind of a newbie, so I don't know if this is a bug or normal or if I'm doing it wrong. ![]()
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